Thanks for the feedback. I experienced the same issue sometimes, I'll try changing the fireball mechanic to not affect air control.
Mk.2
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It's a decent game with a nice art style. However, even though I always prefer WASD for movement, I didn't find having movement, sprinting and jumping all controlled with one hand easy to use for this sort of game, even though I'm so used to it for FPS games. I'd rather use my other hand at least for the jumping, but its not possible here due to using the arrow keys to shoot. It's still a well made game though, so well done.
Strangely engaging for how simple it is. The control feels good, and I like the little trails the astronaut and asteroids leave. The randomized game over messages were a nice touch too.
I somehow got to 19 on my third attempt (mostly luck as I was dashing around frantically), then couldn't get that far again.
I really enjoyed this. The action is frantic with lots of enemies on screen, but the player attack is powerful enough that you can deal with them. Nice, simple design and easy to understand how to play.
However, after the second level, the counter kept resetting to 5 over and over, with the timer in the corner going into negatives, so I couldn't progress. Tried again to see if it was a one off, and this time it happened after the first level instead.
Also, the game doesn't appear to have a way to exit (after the title screen), because there's no way to return to the menu, or switch to windowed mode. I had to use task manager to exit.
Hopefully you can fix the bug I mentioned, because it is otherwise a really nice game and I was looking forward to the next level.
Really nice style, and controls well. The enemies are varied and you quickly learn their patterns. The difficulty feels right for all the different levels, and I often get to the final second on the harder levels before getting hit. UI is very smooth, and I like that the mouse wheel scrolls the levels. Nice work,
Thanks for leaving detailed feedback, it is much appreciated! I'm glad you were able to enjoy it with a controller.
Regarding the butlers looking up, their field of vision is somewhat reduced for the direction they're not facing, but I agree that it could be reduced even further to prevent situations like you mentioned.
Thanks again, and I look forward to seeing your video playthrough!
Thanks! You're not the only one to have difficulty with that area. It might look intimidating, but gets easier once you realize you're only actually dealing with one enemy at a time. Regain your grip and move the camera around to observe enemy patterns before advancing.
No plans for checkpoints because it's such a short game. You were nearly there, I hope you try again!
I was starting to wonder where the game was going, with no points on screen or any sign of progression other than increase in diffuculty, but then was surprised at the end when the game played back the results as a song! That was really cool! Love the idea and it's done well.
If you choose to continue working on this, besides some more songs, my suggestion would be some kind of visual cue to show which block/ghost block is currently active, as it gets a bit jumbled up when the game speeds up.
Great work!
Really unique ideas in this game, and quite polished. A suggestion for improvement would be regarding the camera - currently it leaves very little space infront of the player in whatever direction they're currently moving in, requring that the player stops for a moment to let it catch up and reveal what lies ahead. Other than that, great job!
Nice concept, this could be developed further into something really cool. I like the soundtrack, fits nicely with the game. Suggestions for improvement - either slower enemy projectiles, or more telegraphing from the enemies. It is currently quite difficult. And even though it's not a huge deal, it would be nice to start again immediately rather than returning to the title screen.