Neat demo. I can tell a lot of thought went into the core gameplay. What were your primary inspirations? Both gameplay loops are rather familiar.
The graphics got the job done well enough. It's hard to comment much on the gameplay with so little there. Maybe the player could switch gravity mid-air in the future?
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My primary inspirations were Gravity Guy and a small game there was inside the game Pou. Both old school games.
Good artists copy, great artists steal (Picasso).
Thank you for sharing your thoughts.