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SlaTrix

22
Posts
8
Followers
6
Following
A member registered 92 days ago · View creator page →

Creator of

Recent community posts

Nice capybara

Good game, just finished playing after work.

Windows being Windows.

Nice little game! I used to have a ton of Lego when I was small. I agree with @cackfog—a bit less time needed to get each brick would be better.

Candy Crush, but with fruit. The game broke the first time I played—it told me I lost (I don’t even know how you lose in this game).

It's a fun game, but you played with my childhood with that clickbait image of Bob the Builder.

I recommend you play our game and see which one is more broken. Spoiler: both.

Don't know what the game is about, but I like picking up cookies.

I had fun playing the game. I don’t really read the things that appear on the screen because I’m not really into games with a lot of text, but this one was fun. Going through doors and doing different challenges was enjoyable. Nice art, good game.

I liked the art, maybe the iddle is a bit weird on the player but in general its good. The jump is a bit gliched maybe part of the theme no clue. 

I found it really fun! The mechanics are simple and easy to understand. I wish there were more simple games like this in the Jam. The concept of the game is neat and enjoyable. Good job!

Good Game (GG)

Noice game, goated.

The game is good; it fits well with the theme.

Never imagined a game featuring a frog and a duck. Nice game.

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Really nice game! It reminds me of a game I used to play on Facebook. A game with animals is always a good game.

I really liked the game, maybe a bit difficult at the beginning, or maybe I'm just really bad.

My primary inspirations were  Gravity Guy and a small game there was inside the game Pou. Both old school games.

Good artists copy, great artists steal (Picasso).


Thank you for sharing your thoughts.

Thank you for your comment.

I would have liked to create more levels, but being new to game development, I didn't know how to implement a tile system. As a result, I had to place each tile manually, which made it particularly difficult to create additional maps.

The issue with the music is that I didn't configure a "MusicManager" for the map music, and for some reason, when you export a Godot 4 project to web format, the music doesn't loop properly (very annoying).

I also considered adding a save point system since my brother had trouble progressing through the game, but I didn't have enough time to implement it.

If you're interested in the music, I found it on Pixabay.  I really enjoyed browsing through the sounds they offer.

I plan to continue working on this project to add a few more levels and will update it on itch.io.


I appreciate you checking out my game and taking a moment to leave a comment.

The idea is really cool. The game requires you to control both players. I tried it on my own; it’s probably more fun in co-op. The only things I would change are:

  • The round player moves too fast in the x axis.
  • I wouldn’t make the player start from the beginning when it touches the lines. A better idea might be to make it collide and not let it pass.

La idea es muy buena. El juego te obliga a controlar a ambos jugadores. Lo probé por solo; probablemente sea más divertido en jugarlo con otra persona. Las únicas cosas que cambiaría son:

  • El jugador redondo se mueve demasiado rápido en el eje x.
  • No haría que el jugador comenzara desde el principio cuando toca las líneas. Una mejor idea podría ser hacer que colisione y no dejar que pase.

GOOD GAME.

The front screen doesn’t match the game, and the game itself doesn’t work.

Not playable.


La pantalla principal no coincide con el juego, y el juego no funciona.

No es jugable

 Really good game. Very intuitive.

Juego muy bueno. Muy intuitivo.

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I think the idea is really good. I didn’t find the controls intuitive, but I like the concept of having two perspectives where you need to use both to win.

Good game; I think the concept is your strong point.


Creo que la idea es realmente buena. No pensé que los controles fueran intuitivos, pero me gusta la idea de tener dos perspectivas en las que tienes que usar ambas para poder ganar.

Buen juego, creo que el concepto es tu punto fuerte.