Great game. You used the color palette really well in designing your levels. Art is simple, but well done. I recall during the jam you were concerned about "lack of gameplay," but this game had enough exploration and mini games I felt it had plenty of opportunities to interact during the story. (Wish I had opted for something like that instead of the overcomplex mechanic I tried to add in mine.)
Story was really well done and complimented perfectly by the soundtracks. The only additional point I would have liked to have seen would have been for the knight to go get the healing orb and bring it to the village, finishing the task he had been desperate to complete in monster form. Besides being cathartic for the player, this would further solidify his path to redemption by saving a life instead of taking one and be a first step towards a potential peace between monsters and humans. (I get the feeling the knight can't/couldn't speak their language, but he could still leave the orb in the clearing.)