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Right off the bat I'm immensely impressed with the spritework. The player character has a well-animated idle pose that shows a lot of polish for the amount of time given in the jam. The mirroring mechanic works wonders with the assigned color palette, and you thematically realized everything quite well. The different portals, as well as the two different worlds, truly helps the game feel realized.

The story is really cute and I appreciate the use of font to really drive home the jump between different worlds. Perhaps the mom could retain that font when speaking to you within the game world?

I can echo Mk.2's post about the switch. It's easy to go out of bounds and need to restart the game. I'm glad you included a button to speed up dialogue, however.

It's hard to rate the game as there is not a lot of it. I suppose a flash-forward was the ideal band-aid solution, however. I gotta check out more of your games since I love RPG Maker.

Thanks. Clementine is technically a CC0 asset I recolored for the jam, as well as most of the other assets. I really like how they came out and since they were all CC0, I'm thinking I might share them as a free asset pack at some point.

Definitely need to add some hidden walls to keep the player from falling out of the scene. Sorry I missed that. At this point my immediate postjam plans for the game are add those walls, an instruction about pressing Shift, and an option to press R to restart a level. Then I want to add 2 to 3 more levels, using mirrored screenshots to make adding each part of the mirrored world easier. (Still can't believe I did not think of that until after the jam.)

Cool you're interested in checking out more of my games! Most of them, including this one are not technically made in RPG maker, though several are made in Wolf RPG Editor, a free unaffiliated RPG software that also is really good for making topdown/jrpg type games.