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It was a nice complete experience.
The framework for a crafting RPG is in place.

I did feel somewhat limited in options, as my crafting, health and resources tapped out before I died. 
I can imagine a few ways to improve the game loop.
1. Creature autonomy - will randomize their presence and encounters a bit.

2. Blindspots (shadow of war or line of sight) + boxing rings (arenas) where players find themselves cornered and having to fight their way out. Not all the time but on occasion.

3. Base of operations with limited on-hand resources... this will make the scavenger runs more interesting, having players prepare a set of gear while the bulk of their resources is only available at certain spots, or back home.
(This will potentially solve the feeling of tapping out ALL resources, and running low on health can be fixed by going home and then attempting a fresh run again. Maybe with different equipment or bringing along more arrows etc.)

Thanks for playing and your input is priceless! Will be continuing this for a while. Thanks again and see you on stream!!