Thanks! The Public Execution is really just a way that I’d made to purge the random NPC lists with a little scene (ie: mostly mechanical) but I evolved into a little feature on its own. The ability to save a slave from it was mostly for those moments you fought someone you really wanted but didn’t have a rope and wanted to keep them from getting purged, but I agree that it could use some balance as it makes gathering slaves very easy. If you have any recommendations for what may help it balance the cost/reward of saving a prisoner better, I’d be happy to hear them.
Regarding the Death List, it is weighed by an Array of which sounded worst to me personally, but I will try to add those into a Document in the Library so it is easier to understand the weight value of each death. Definitely taking suggestions on it, like I said it was fairly tacked on to make the purge immersive.
At this moment expanding this feature further (beyond the Reputation aspect for towns) is pretty low on my action list though, as guro isn’t really my fetish. It just kind of made sense for what the feature was, but I’d likely need more feedback on it and/or a writer who gets that fetish a bit more to really know what the community would want expanded with it.
Regarding Stability, I would make sure you have the fix applied for this version (a post or two below has the link). The overproduction was the biggest issue in this version. Thanks for the feedback!