Great game! Very polished.
I enjoyed the fact that you had multiple levels allowing to experience the mechanic fully.
The whole experience was good, but I feel like there is something missing. I felt myself going through the puzzles, sometimes by trial an error, never experiencing those satisfying moments you usually get from these kind of puzzle platformers, when the mechanics click in your brain. Sorry I can't give you more concrete advice than this feeling.
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I know exactly what you mean. When I was halfway through, I thought, "This isn’t as much fun as I was hoping—it’s basically trial and error."
I think with another week of development, I could add more levels that capture the intended feeling. Things like buttons, levers, movable obstacles, and a shader to make blocks above you fade out so you can see through would make a big difference.
Thanks for your feedback!