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Day 2: Traps, lives and triggers.

Hello! So my second day of development passed! Today I made the triggers, trap, life and death of the hero (I don’t want him to die, look how cute he is, but what to do :( ). Oh, by the way, I need an artist who can draw cool puff effects for the death of the main character. In pixel art, of course.
Well, okay, the graphics come later. So far, the logic and how it works there. The player steps on the trap, it activates and hits it. Very painful. He loses one life and if he loses everything, then he will disappear (I do not like the word die, let’s live without it).
I also added a door, it opens using the interaction button (a hint will always be above your head). So far I have not set up the animation, but there is a trigger that will send you to where the door leads via the loading screen. By the way, I did not decide what it would be. Waiting for your ideas in the comments.


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The game looks very nice.

Oh, thanks :) 

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I like the design alot, did you do all of  it?

No, I used an asset from 0x72 and Superdark. Follow the links to see these assets. Oh, and I took the interface design from this dude: o-lobster. The rules said that you can use assets. If I understand the rules correctly.

But I developed the game design myself. Just like the code.

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Thats Cool, Cant wait to see it finished

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i also have one more question, how did you make the spike, i have tried many things but none have worked

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I created a trigger by hitting which player activates the spikes. The animation of the spikes includes a hurtbox which is already registered as a damage if a hitbox player is within the hurtbox.

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Thanks, This really helps!

I'm glad I helped you. If you need anything, write, I will try to help 😊