Day 2: Traps, lives and triggers.
Hello! So my second day of development passed! Today I made the triggers, trap, life and death of the hero (I don’t want him to die, look how cute he is, but what to do :( ). Oh, by the way, I need an artist who can draw cool puff effects for the death of the main character. In pixel art, of course.
Well, okay, the graphics come later. So far, the logic and how it works there. The player steps on the trap, it activates and hits it. Very painful. He loses one life and if he loses everything, then he will disappear (I do not like the word die, let’s live without it).
I also added a door, it opens using the interaction button (a hint will always be above your head). So far I have not set up the animation, but there is a trigger that will send you to where the door leads via the loading screen. By the way, I did not decide what it would be. Waiting for your ideas in the comments.
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