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(+1)

It was a shame there weren't more gimmicks to the movement system. After a few levels it had really ran its course and could've used an upgrade or a sidegrade to spruce up the gameplay. The levels were a bit too boxy and repetitive to keep my interest as I kept getting lost in the exact same looking squares with the only difference being where the enemies were put.

(1 edit)

Fair enough, the art just was taking too long to create, which took up time that couldve been spent on gameplay. If i make it to next round ill try to improve on the movement and add more depth to the gameplay. Thanks for the feedback