Wow my hand hurts from all that clicking (and I mean that as a compliment, it kept me engaged!) Beat it on the second try so I think the difficulty's just about spot-on! though the enemies are so spongey at the start that picking sword-upgrade every time feels like it should be like the default option, like maybe a bigger button than the others. The animations have a great hand-drawn feel, making each kill very satisfying, and the shading is really impressive, too!
Viewing post in The King's Follower jam comments
Thank you so much! Initially I wanted to add more options to upgrade and make it more like a proper roguelike but I didn't have time so I opted for just 3 of those options! I'm planning to improve this game further so more upgrades and enemies to come in the future! I will definitely keep your feedback in mind as well!