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(+3)

Really nice visuals and voice-acting! Great music, too. I enjoyed the tie-in to the theme of the jam. And as mentioned, nice styling of the UI; Looked very clean.

When playing, I pulled all the limbs until they were clipping into the torso.  It got me to the end, but it stopped being  interactive once I had it set up. I think I needed a reward for stretching the limbs out, and actually going through a metamorphosis. Despite that, the idea and presentation were really solid. It's really inspiring to see what the group was able to do.

Great job to the team!

(1 edit) (+1)

Yeah a couple days ago I hit the realization that the game is very easy to cheese (Viktor Fromage both likes and hates that)…

We had a few ideas to combat this: something like score stars to catch with your limbs, placed in the holes of the wall. Would restrict pose creativity a bit. Or as you say something based on the distance of limbs, maybe distance of movement of limbs compared to the last wall, something like that. But the game got actually playable a few hours before the deadline so yeah… Just typical jam stuff :)

Best would be to actually implement joints, restrictions on the angles of bones etc. But I had a week not a month :D Godot has IK but it seems a bit barebones.

And thank you for your game template, first time I actually use it, it’s great.