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(+1)

It's a cool take on the theme! I liked that each countdown was a gamble whether the character would morph into a fast or slow character (like the bear).

More obstacles or map barriers would be nice. Eventually, after getting snakes or other fast morphs in a row, it's easy to outrun the enemies seemingly indefinitely. 

But otherwise, it's a fun concept!

Thank you!

We did plan on adding a barrier and obstacles, but other features took priority. In the future, we may still add them in!