I can't help but feel like there must be a bug in the game that prevents damage from being calculated properly. For the first few fights it seems to be normal but afterward I've noticed that most enemy attacks are only dealing 1 or 2 damage to me while Rave is constantly hitting for WAY more than that. I don't think it's an issue with me being high leveled either.
I seem to notice the problem happens after getting put in the knocked down/grappled state in battle so maybe that has something to do with it? Maybe the game's not transitioning between the grappled state and typical battle properly? I dunno if you use different mechanics/calculations for both or not.
I've also noticed the fact that the seduce skills don't seem to do anything at all. Assuming these are still a work in progress?
Dmg calculation isn't bug I just need to nerf def more but that would make players easily gets burst down as well, so I might need to recalculate HP as well.
Seduce skills isn't yet properly coded, it will sure be coded in future updates, my intention is to use seduce skill to instantly destroys enemy super armor if they attracted to you.
I would say IMHO defense definitely needs to be nerfed on both sides. In my experiences a lot of battles (especially with higher level enemies) seem to end up with both sides dealing chip damage making it more of a war of attrition than anything else. Or in the case of lower level enemies they can barely do anything at all while I can one-shot them only being one or two levels ahead. DoT effects like poison and burn are the only thing that seem to deal reliable damage at present. Even super-effective skills and crit hits are often only landing for 1-2 dmg.
Also one more thing: An auto-submit skill for those of us who want to view the loss scenes without having to wait for enemies to wear us down would be nice. :P