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An M/M Oriented NSFW Furry RPG Game · By
1. Can you please provide screen record proof because I've been seeking that bug but never happens to me
2. It will be fixed in next official release
3. Apparently it only appears in android version, the bug seems doesn't appear in PC version. I will try to find solution for this issue, for now if the bug occur you still can reopen the game.
Here is my screen record
https://vimeo.com/1035603487/83ff15c052?share=copy
And the third one, after Game Over its send me back to main menu everything seem normal, so I clicked load game, when I entered I cannot move
Hello!
I´m playing in windows, using any skill crashes and closes the game, with either Rave or Krosch, except the seduce skills and skip turn.
When i´m defeated in combat it just exit the combat and i can walk around 0% HP for both characters.
I don´t know if this is relevant for any of those, but i lost the Rave vs Krosch combat, and selected the option "win combat" in the dialogue after it.
Not sure if this is a bug, but Rave starts without any item equiped (Both the sword and tunic are in the inventory and can be equiped), but Krosch looks like he doesn´t have any equipment either, since he does 1 to 3 damage with basic attacks (I can´t use skills since it crashes)
I still need to collect more detailed information about using skill cause crash, have u tried to run as administrator?
When u defeated some mobs didn't punish you game over but some does, but in next update all mobs will cause gameover.
Rave vs Krosch scene isn't a bug, it's intended for easier approach.
Krosch don't do much damage because his offensive base stats are low, but he had the capability to tank some damage from his elemental typings and good defenses base stats, I will adjust this issue in the next release.
Am also playing on windows and can confirm all of these bugs occurring for me. While the skills worked fine in the Rave vs Korsch fight, but upon moving into the forest area and trying to use them in the fights against random mobs the game would immediately crash. Not sure what the problem is...kind of strange to me that they worked in one battle but didn't in another.
Also, just some QoL improvements if I may suggest them. It would be nice if we had an option to map movement to the arrow keys instead of WASD, as I'm on a laptop and using WASD to move is annoying on my tiny keyboard. :P
Some sort of function where it would remember my settings for volume and etc. would be nice too. For whatever reason the base music/SFX comes in quite loud whenever I start the game and I always have to turn it down.
Otherwise cute game, cute characters. I can see this having potential. I'm interested in playing from the role of the other two characters too as the dragon fella B' struck me as rather cute.
The little tufts of grass where you encounter monsters also give me Pokemon vibes, which isn't a bad thing. :P
I analyzed the problem further and saw that;
After changing some RAM memory settings, I want to get through the first fight of the game without crashing, but this only happens when I try to finish the fight as quickly as possible, which leads me to believe that:
- it couldn't be the animations, skills or fighting effects that made the game crash.
- possibly it's something related to the text box because when I don't speed up the fight and try to read the texts, the game eventually crashes
there is a problem on map 2 where the game freezes and sometimes crashes, I believe it is a rendering problem, instead of loading only parts of the map and environment animations only when close to the 'player's camera' the game loads the entire map, and this uses so much RAM and processing that my phone has no choice but to close the game
I can't help but feel like there must be a bug in the game that prevents damage from being calculated properly. For the first few fights it seems to be normal but afterward I've noticed that most enemy attacks are only dealing 1 or 2 damage to me while Rave is constantly hitting for WAY more than that. I don't think it's an issue with me being high leveled either.
I seem to notice the problem happens after getting put in the knocked down/grappled state in battle so maybe that has something to do with it? Maybe the game's not transitioning between the grappled state and typical battle properly? I dunno if you use different mechanics/calculations for both or not.
I've also noticed the fact that the seduce skills don't seem to do anything at all. Assuming these are still a work in progress?
Dmg calculation isn't bug I just need to nerf def more but that would make players easily gets burst down as well, so I might need to recalculate HP as well.
Seduce skills isn't yet properly coded, it will sure be coded in future updates, my intention is to use seduce skill to instantly destroys enemy super armor if they attracted to you.
I would say IMHO defense definitely needs to be nerfed on both sides. In my experiences a lot of battles (especially with higher level enemies) seem to end up with both sides dealing chip damage making it more of a war of attrition than anything else. Or in the case of lower level enemies they can barely do anything at all while I can one-shot them only being one or two levels ahead. DoT effects like poison and burn are the only thing that seem to deal reliable damage at present. Even super-effective skills and crit hits are often only landing for 1-2 dmg.
Also one more thing: An auto-submit skill for those of us who want to view the loss scenes without having to wait for enemies to wear us down would be nice. :P