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Game jams are full of puzzle games, and I enjoyed this style of puzzle and the difficulty level. It was just right. However, I couldn't hold a button to move, so walking got tedious. Don't know what was up with the die rolling.

yeah, I meant to change the movement to something less tedious, specially because my fingers got tired when playtesting, but there was no time left.

I also lacked animations, other than the day passing at the “window” and that might have made the dice rolling more clear. Thanks for your feedback!