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Olivia Kang

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A member registered Sep 07, 2024 · View creator page →

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The dialogue is funny, the game is huge, the production is thrifty. Only walking and talking gets a little stale, especially with the environment being dead-silent with no ambience or music. But this balance between content design and production values is something everyone should strive for imo.

Game jams are full of puzzle games, and I enjoyed this style of puzzle and the difficulty level. It was just right. However, I couldn't hold a button to move, so walking got tedious. Don't know what was up with the die rolling.

It didn't show care level or anything for me? I couldn't tell what was going on, and everything happened real fast.

The monster sounds are very good.

Got really into the puzzles. The mechanics were excellently tutorialised, but could've been a little more forgiving. The cutting controls are fiddly, and the slots could've used a couple pixels of leeway, especially since everything is tiny. Story-wise, cutting off meaty parts from metal was really evocative and creepy in just the way I like it.