Thanks! Yes, this is supposed to be the Tutorial Battle ( so that's the reason for so much dialogue and a slower pace) so it's correct that you need to understand "how big" (and in some cases Weird) you can go. Then, (I hope,) I will try to teach the player "how deep" we can go with the mechanics.
The idea is to add Elemental damages ( like Torches and Stoves) and increase the attack output creating a workbench that lasts until the end of the battle, and so on.
I will try to limit the hoarding of materials and use it to challenge the player.