Thank you so much for playing and for the kind words!
I’m glad you enjoyed the tense ending (was not much time left to balance) and noticed the use of the front view in the boss fight—it was fun tying that into the mechanics. I’ll keep your point about enemy shot visibility in mind. Good tip!
To let you know: there is a random hit component in the shot calculation so they also miss sometimes and give the player some extra breathing room :-). But random is of course not very easy to see where it will go, so I will keep in mind for next time.
It’s great to hear the multitasking and combat felt engaging overall. Thanks again for your feedback!