This is a sorta fun little experience, and an obviously great effort in the time you left yourself. The visuals are endearing enough, the cutscenes are heartwarming. My primary issue is that the platforming itself doesn't feel tight enough for something I'm gonna spend a bunch of the game doing. When you make platforming a mechanic as much as it is here, it's gotta feel really good or it just turns into a slog to get through the game. Instead of worrying about how Eviler was going to save the world, I was worried about controlling his floaty jumps and not getting zapped by the upcoming laser (some sounds from the lasers telegraphing when they were active would have been a huge plus as well).
That's not to say it's a bad game. It's got a cute story, fair enough visuals (though it's definitely lacking in the juice department there), and most importantly, you finished it in an incredibly short time and it's playable. Thanks for giving me a game to play!
Viewing post in Let The Villain Save The World jam comments
Thank you! The floaty jump is a kinda a part of the game, some parts you kinda need it to live, I'll try to make it less necessary and less floaty. As for the lasers, I think I'll add some sounds. I hope that in a future iteration or sequel, I can make longer, better, more fun levels that aren't too hard.