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(+1)

Cool game. Impressive how many systems you managed to implement - topdown fighting, inventory - everything feels polished and UX is great.
I did not manage to get through the last door - I collected up to 54 , but the door needed 58. Not sure where I missed an upgrade.

Some small bugs:

- in some areas clicking does not start charging attack, it just does nothing

- after I played for a while, mostly when looking for missed upgrade, FPS started dropping and after a few minutes I was getting <10 FPS. Maybe some nodes are not being freed and are piling up?

(+1)

Hey TRy Dev, thanks so much for this feedback and for reaching all the way to our accidental blocker :<

We've got a fix ready for both the blocker and the charging attack not working sometimes (the fog shader seems to block clicking on occasion). The FPS dropping I will try and reproduce. I have a feeling it's linked to what's behind door number 58!

Thanks again!