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Dicebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 4.083 | 4.083 |
Originality | #35 | 3.667 | 3.667 |
Accessibilty | #40 | 3.083 | 3.083 |
Overall | #47 | 3.321 | 3.321 |
Controls | #54 | 3.250 | 3.250 |
Graphics | #82 | 3.333 | 3.333 |
Theme | #84 | 3.083 | 3.083 |
Audio | #96 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Natural 20 and Exchange
Game Description
Dicebound is 2d adventure game with hints of Balatro with our "inventory" mechanics
How does your game tie into the theme?
Bugs! and player transforms as the game continues (via faces of the die)
Source(s)
N/A
Discord Username(s)
theraxir, lordfrempt, r.mitage
Participation Level (GWJ Only)
1
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Comments
Interesting! I found controls hard a little bit
Oh no :< Could you expand a little on what was wrong with the controls? Was it the collision with terrain, or the charge mechanic?
Squirrel: Really fun. I like the mechanics but couldn't complete because the 20 spawned outside of the gamins area :(
Ah sorry about that Squirrel, we clearly didn't playtest the pickup spawning thoroughly enough :( glad you enjoyed the mechanics
Really cool concept! The controls were a bit too hard for me, though - with a rather unpredictable dash length, it was hard to avoid ranged attacks... I think it could be solved by making you invulnerable while you dash, at least for a portion of it, like most games do? Also, the need to click with the mouse felt a bit unnecessary, given that all the rest of the content is on the keyboard - it would be cool to have attack/dash on the keyboard as well.
Also, I really like the animations of the dice and the ability to alter sides. I think there can be some cool depth in side alterations if you want to develop it further.
Thanks for the feedback! i-frames are definitely something for us to consider if we take the idea further, and good point regarding the dash length
The game might not be finished but that's still a lot of things you got done in a short time: the movement and combat mechanics, the locked door system, the inventory, the traps, turrets, enemies...
And the result is still pretty fun!
I love the idea of having combat AND dice-building (especially "free" dice-building where you can swap faces as much as - and whenever - you want).
Good job!
Thanks so much 01101101!
Really appreciate the kind words :)
Pretty good, pretty hard. The dark souls of rolling a dice.
The game is pretty great, I really love the charge to attack mechanic though I do think you should get I frames during travel(but I could see why you would'nt).
Sprites are pretty good, Die is cute, the spiders are cute, those fly stuff are gross. All around great usage of them.
I do wish there was background music though, that would've the cherry on top for me.
Good game, I liked it.
Thanks so much Eris for the feedback!
It is pretty hard...probably want to play about with the numbers/regen a bit more to see if we can find a nicer ramp up!
Appreciate all the lovely words. There should be background music...perhaps it was switched off on the main menu? I'm curious as to why it didn't play as I just checked myself :< I do know the music doesn't loop though, which we'll sort after voting :) Thanks again!
It was very fun to launch an attack.
I was first very confused how to get past the doors. I think door unlocking should be managed somehow different. Not sure if it is really needed that you unlock that way. Either way it was good mechanigs that you can upgrade the dice.
Like you have written graphigs needs update. Otherwise everyhting had purpose and worked to show what it was.
I also had the mouse clicking bug. Needed to figure out on to fly how to attack when you cannot click here or there.
I feel like the attacking could have multiple hits when it bounces. Now i think it had only one attack from the first hit.
Nice game!
Hi Hedgebirdgames!
Thanks so much for this feedback :)
Could I ask what you found confusing/difficult about the door unlocking? Is it just the readability? The premise was "equip numbers to be equal to, or greater than the number shown on the door to proceed". Curious to know where this didn't land with you!
I think just lazy to read. And then i wasnt sure how to add the new numbers. I was trying to put the new number outside the dice. And just clicking. Then i understood that it goes inside the dice but because i read lazy i did not understand that i need to add the new number to the place of number 1.
If im thinking how to clarify the first number change maybe there could be somekind of tutorial arrow to point that you need to replace it with 1.
Thanks so much for clarifying feedback! Totally agree, if we had more time, would have loved to have added a tutorial :) Hopefully we can add this later!
If you ever make a plush out of the die, I'll be your first customer!
Very fun game, more than I was expecting for a game jam, I enjoyed the dice-roll mechanics (very useful to go through spikes).
I've experienced the clicking bug (it seems you figured out it is due to the shader, it's no heartbreaker).
Did you use move_and_collide? Not being able to slide on walls is quite frustrating at time, especially when trying to fit in a narrow passage way, or fighting in an arena full of pillars.
Apart from that, very well done, congrats!
Thanks so much for playing!
Really appreciate the feedback. We did indeed use move_and_collide instead of move_and_slide, which we 100% realized with approximately 5 minutes to submission deadline haha. 100% something we'll need to fix.
I'll need to get some suppliers on the line for merch!
I'll take 3 (I have 2 kids)
Fun game! I love the dice attack physics, very kinetic.
Thanks so much wonchu!
Cool game. Impressive how many systems you managed to implement - topdown fighting, inventory - everything feels polished and UX is great.
I did not manage to get through the last door - I collected up to 54 , but the door needed 58. Not sure where I missed an upgrade.
Some small bugs:
- in some areas clicking does not start charging attack, it just does nothing
- after I played for a while, mostly when looking for missed upgrade, FPS started dropping and after a few minutes I was getting <10 FPS. Maybe some nodes are not being freed and are piling up?
Hey TRy Dev, thanks so much for this feedback and for reaching all the way to our accidental blocker :<
We've got a fix ready for both the blocker and the charging attack not working sometimes (the fog shader seems to block clicking on occasion). The FPS dropping I will try and reproduce. I have a feeling it's linked to what's behind door number 58!
Thanks again!
Love the bouncyness of the die and its cute little expressions. well done!
Thank you for playing, you beautiful SucculentPineapple <3