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Raxir

11
Posts
5
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5
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much for playing!

Really appreciate the feedback. We did indeed use move_and_collide instead of move_and_slide, which we 100% realized with approximately 5 minutes to submission deadline haha. 100% something we'll need to fix.

I'll need to get some suppliers on the line for merch!

Neat mechanic for the jam's theme when you run out of bullets :) Very fun!

This is very well balanced and "more-ish". Once I got to grips with how it came together, it was like eating a fine 3 course meal. Except my food kept going down, and those dam Beavers keep stealing my wood, and oh god why does this guy not take any damage on the first hit and...

Great submission, and tons of content to boot too. Well done.

Fun roguelike! I enjoyed the theme and pumping up that attack speed.

Agree with the comments here around the spawning. Sometimes felt like enemies spawning would swarm you and there's no way to counter it, unless you kinda stick to the edge of the screen.

This feels unbelievably polished, well done! The timer kept getting me on the 2nd level, the pop up one, which is 100% a skill issue on my end, but I really adore everything about this. Incredible work.

I had a whale of a time. 

I created so many first whale'd (world) problems...

Seriously though, fantastic concept, really enjoyed making my little planets, and the movement while floaty gave me a good giggle trying to control him.
Music is nice and chill too. Well done!

Really enjoyed this puzzle game. The ramp up was unexpected but fun, once I started to understand what to do. Had to restart twice before I understood the code puzzle.

Lovely audio choices and tunes too. Well done :)  

I also had the .pck issues, and I just kept refreshing until it worked! (Hope this helps others).

Absolutely lovely little game. Lovely sprite work, great little beeps and boops for audio, and gave me a good laugh :) Reminds me a little of WarioWare which I loved.

Farewell Earth, you will be missed. Yeet.

Thank you for playing, you beautiful SucculentPineapple <3

Thanks so much wonchu! 

Hey TRy Dev, thanks so much for this feedback and for reaching all the way to our accidental blocker :<

We've got a fix ready for both the blocker and the charging attack not working sometimes (the fog shader seems to block clicking on occasion). The FPS dropping I will try and reproduce. I have a feeling it's linked to what's behind door number 58!

Thanks again!