Moody game! I reached the “To Be Continued” screen, so I assume I’ve seen everything so far. The atmosphere was well-crafted, and the palette was used effectively to enhance it. The music also complemented the moody vibe—calm yet a bit dark. Story with a message in it. Sometimes the movement was not completely smooth, but no troubles getting the jobs done and progressing further into the story.
I’m curious to see what happens next after slaying the monster. The theme was incorporated, and the game now has a solid foundation for more. Great work—keep it up! 😊