Very nice submission, looks promising. I got spooked by those enemies. The outline shader effect looks stylish. I like the bow drawing animation. It would be cool if firing had a bit of animation too. Also, aren't bows meant to be held straight? I guess this is the gangsta/drive-by version of bow holding. If you continue to work on it, more interaction of the elements with the environment could be cool. Also, I shot an arrow straight up in the air and it hit me but it didn't hurt me.
Viewing post in The Seeker and the Stone jam comments
I based the bow animation on (POV) headcam footage of someone firing a bow. So that might explain why it feels like the bow is held too low. The other reason I did that is because I didn't want the bow to obstruct too much of the screen.
As for the player being able to get hit by an arrow but not take damage, consider it an easter egg. The player is invincible for now.