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Day 2: 

Worked on the Combat a bit and on the starting room. Its still a little bit wonky but, I'll just keep it like this for now and try to finish the rest of the game first. I played around with activating colliders at specific times to detect when the player is being hit. Not sure if that is the best way to do things and will try to find a better way when I get a chance. Other then that the enemy reacts pretty well to being hit. 

Tomorrow I hope to have some of the story implemented with some dialog or at least more of the map design done.