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[Devlog] The Scientist

A topic by Rovaxes created Feb 17, 2020 Views: 374 Replies: 7
Viewing posts 1 to 7
(1 edit)

Hi all,

This is my first game jam, I'm writing this dev log in hopes to keep me accountable to finishing my game but, also to give some idea what my games about and to get some feedback. I'm planning to create a third person shooter with some compelling story, well as good of a story as I can make. You will play as a friend of a scientist who literally got sucked into his experiment. He created a black hole that ended up swallowing everything on earth and you get to experience first hand what its like to be in a black hole.  The two of you need to dive deeper into the hole in order to learn of a way to escape and get out but, you encounter some "problems" and need to solve them. 

Hopefully since the black hole is the center of the story and you're diving deeper into it, this game will fit the theme of the jam.

Hopes for this Jam:

  • Finnish a prototype of the game
  • Have good combat and a compelling story
  • Have multiple endings similar to the walking dead or until dawn

Art/Animation:

  • I'm not an artist or a modeler so I'm planning on using assets I purchased from Synty
  • Animations: Mixamo and Clazy Runner might change in the future Im just using whatever I have available

Day 1:

So far I've created the basic layout for the lab room where everything starts and the basic third person controller which was made by following a couple of Sharp Accents tutorials on third person shooters.


Submitted(+1)

Nice!!!

(+1)

It is great that you are keeping a devlog of your progress. It really helps. The game is already looking interesting.

Day 2: 

Worked on the Combat a bit and on the starting room. Its still a little bit wonky but, I'll just keep it like this for now and try to finish the rest of the game first. I played around with activating colliders at specific times to detect when the player is being hit. Not sure if that is the best way to do things and will try to find a better way when I get a chance. Other then that the enemy reacts pretty well to being hit. 

Tomorrow I hope to have some of the story implemented with some dialog or at least more of the map design done.

Submitted(+1)

It already looks fun to shoot enemies. Good work!

(+1)

Nice :) any cool progress on the story? Does the experiment create an evil hole that destroys mankind? Or will it instead spawn cute friendly creatures? Has mankind gone too far? :) Love the idea, sorry some ideas just blurped out of me.. 

I have a basic concept, but yeah, man kind has surely gone too far here. I want it to be more like your first Idea where the experiment goes terribly wrong and sucks up everything,  bringing the end to the world. As one of the few survivors you wake up inside the black hole trying to survive the creatures and other survivors (I choose to be in the black hole because less work for me to do with level design c: ). After that I don't have much progress, but I do like the idea of spawning creatures from the hole. I might steal that idea and include it into the reason for the experiment going wrong. Thanks for the feedback and giving some nice concepts to the story!

Day 3:

Didn't get much done in terms of the story but, I took care of a lot of the coding practices, generalization, and abstractions with creating interactions with NPCS. 

Created base interact scripts and collision detectors. 

Created the generic NPC with 7  different preset loops using animations from mixamo.

Setup Fungus to start writing and keep track of the story.