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Looks promising! 

I love the idea of random loot / potions with different effects! It just has to strike a fine balance I think, random stuff might be a fun and engaging surprise or something completely random that might frustrate the player.

What might be cool is to get fun effects from potions like glowing a different color, going fast, or going tiny, something like that.

Good idea, I’m thinking of making a balance in which a random potion will not pose you. And the idea with funny effects is really cool.

I will try to come up with a couple of such effects and describe them in tomorrow's devlog.