Cute game. I like the artstyle and I enjoyed the puzzles, especially the Puzzle Room. I was worried about the declining health at the start but it wasn't a problem. The movement speed could be a little smoother I think, especially for the Infinite Maze. Oh, one of the shelves maybe could have been put in a different location, as I think people will miss it and have to go back. Good work!
Goiaba Games
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Nice work. As a suggestion, the sound effect in the dark realm is a little loud, maybe it could be a little more subtle. The flavor text is nice and I like the tone it sets, if the enviroment had some more details like maybe some creepy faces, moody lighting or some other effect it could help even more with the ambiance. The ending is kind of a tonal shift, but at least it's upbeat ahaha.
Nice job. My suggestion is making a death screen or some kind of indication you have been attacked, it's a little disorienting being reset to the start right away. And make enemies and ammo respawn after death. Not sure there is a way to 'finish' the game too, but it would be nice to have a finish line. Also sound and ambience, of course.
Cool game. I enjoyed the graphics and the atmosphere. It is a little boring at times redoing the loop, but that's mostly to blame on my impatience. Mostly it was creepy and made me dread a little what was to come, so good job. I did laugh at the monster riding the bike though, not sure if it was intentional but it was kind of goofy and I liked it haha.
Loved the last part you go to, and the twist. Leaves just enough for the imagination.
I love the N64, and especially the Banjo-Kazooie games. But I didn't expect this game to also have references to Monkey Island, Kirby, and others. It's like it was made for me. And was that Grant Kirkhope voicing the character in the jungle?
Thanks for this little game. It actually reminded me that I always wanted to do a game like this, but didn't think it would be possible as a solo dev. And maybe it isn't, for someone inexperienced. But how long did it take you to make this? Did you have any background in programming, art, etc or did you learn as you go?
Great job!
The atmosphere of the game is creepy and claustrophobic, it really makes you anxious to run out of oxygen! Digging holes as fast as you can to earn money and buy upgrades is a nice gameplay loop, though the oxygen is so expensive to buy it feels like you can't spend much money on the other upgrades. There's an interactive tutorial which is rare to see in an jam game! Good work!
I remember seeing your devlog! I love that you chose to do a narrative-focused game, and about a topic of self-love. I wish you could have developed the game further, I like the writing here and I wanted to see more of the story, I also like the graphics, the two different abilities and little details like the portraits of the characters. Nice work!
The collisions rectangles of the asteriods, black holes and the space ship seem to be a little too big, often my ship would be destroyed even though it didn't seem to collide with anything, I would advise making the collisions smaller and more precise so as to not frustrate the player, and also add a button to restart the game after dying to make it easy to try again. The idea is interesting though, and I like the music and simple but effective graphics. Keep making games and learning!