yeah the random over 16 different runes is way too unfair XD in my original view I wanted to start with 1 kind of rune, 1 slot, then gradually increasing both until it reaches 16 kind of runes & 3 slots. Also, force the distribution so it doesn’t end up never giving you a specific tile too (so some kind of rubberbanding). Right now you need to be lucky and I since I’m not really lucky myself, I actually lost some time testing the game before releasing it XD
I will try to make a slightly better v1.1 with the issues ironed out!!
Thanks for the review <3