Thank you for the feedback and kind words!
Yeah we were aiming for something more like the base for a small game, or rather prototype /vertical slice for it, and to see where that would take us. Totally agree about the time investment for a jam though and we somewhat unintentionally blew past that.
But that's great feedback and we could have cut waay down on the number of missions to achieve it, or I would have liked a "jam mode" that did that. Going to keep that in mind. Then, there's an option to engage with more content if the player wants to.