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When Words Collide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #8 | 3.402 | 4.500 |
Visuals | #13 | 2.646 | 3.500 |
Audio | #13 | 2.646 | 3.500 |
Creativity | #14 | 2.646 | 3.500 |
Overall Enjoyment | #14 | 2.646 | 3.500 |
Overall | #16 | 2.646 | 3.500 |
Gameplay | #18 | 1.890 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's great, but nothing really happens when you don't drink coffee, plus, first time I drank it, it just launched out of my reach.
We had to nerf the coffee in the end of development unfortunately ^^
What happens is the players' vision becomes darker, sounds mute and your head/vision starts to sway. But having the player take damage posed some problems.
Wow that's weird!
Ahh, I see! I'll give the game another try futurely;
This game is SUPER impressive in it's linguistic complexity, and honestly that's my big problem with it. If this were, say, the end-puzzle in a game like Outer Wilds or something, I'd be so deeply invested in the universe I'd enjoy deciphering a message or two before getting some epic ending. In the context of a game jam, I just don't have the time to invest 20-30 minutes flipping through a dictionary memorizing symbols, or jotting down notes. It's too much investment for me in a jam with 30 other games I'm trying to look at.
That being said, I really, really, really like the vibe overall. I'm a pretty big fan of Subnautica/Outer Wilds, etc, and that's just exactly where the whole feel here brought me. I can't help but thinking how this could have been a prototype for a final puzzle for one of those types of games. If it is, you've hit the nail on the head here. I did not come anywhere close to finishing it, but the presentation is spot on. Thanks for giving me a game to check out!
Addendum: I would have loved to be able to get up, walk across the room, and refill my coffee...somehow having to sip from my coffee every so often really added to the whole thing, sincerely.
Thank you for the feedback and kind words!
Yeah we were aiming for something more like the base for a small game, or rather prototype /vertical slice for it, and to see where that would take us. Totally agree about the time investment for a jam though and we somewhat unintentionally blew past that.
But that's great feedback and we could have cut waay down on the number of missions to achieve it, or I would have liked a "jam mode" that did that. Going to keep that in mind. Then, there's an option to engage with more content if the player wants to.