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(+1)

My god.... 5 hours??? I don't know if I should thank you or apologize... (but really, thank you)

I thought about adding a catalog where you could see the combinations you discovered, but that would take a lot of time. I spent two entire days just to make the dice merging screen. It was pain. 

I also think I forgot to disable collisions and reset angular momentum when dice is sorted. I tested it a couple times and thought it was good to go. I'll work on some small fixes, maybe balance the encounters and some of the dice classes a little bit, but I don't plan on making a full version any soon. I have another game of mine on the burner right now.

Again, thank tou so much for playing the game. If you are craving a great dice rolling game, give Slice&Dice a try. It was my main inspirations for this one, really great game.

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Really? Is it just dice merging screen that was difficult to make or are you talking about the mechanic of merging itself? Cause that definetely sounds like pain haha...
Small fixes is what the game needs, I think the fundamentals are just so fun that even encountering one bug or two did not deter me from playing!
I'll look into Slice&Dice, thank you for the recommendation! And I wish you the best of luck and fun on the game you're working on! :)

I was having a really hard time figuring out how to design the screen itself (looks and functionality). Then I had a really really hard time making it. And then I had to make the dice merging work on top of that. But I'm happy how it worked in the end. I wanted a very tactile menu, you know?

Good luck on your dev journey too :)