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A jam submission

DicemancerView game page

Play as a hero with memory loss trying to save the realm... and roll a lot of dice, of course.
Submitted by Jorel — 3 minutes, 21 seconds before the deadline
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Dicemancer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2694.269
Accessibilty#14.2204.220
Controls#14.5204.520
Fun#14.7404.740
Audio#84.0404.040
Graphics#84.4404.440
Theme#84.2004.200
Originality#333.7203.720

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Natural 20

Game Description
Play as a hero with memory loss trying to save the realm... and roll a lot of dice, of course.

How does your game tie into the theme?
You can combine dice into different dice.

Source(s)
N/A

Discord Username(s)
Jorel

Participation Level (GWJ Only)
5

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted(+1)

This is an excellent submission. I had similar thoughts about combining dice for a game (in terms of numbers not classes) but I couldn't figure out a mechanic around it. Really simple to pick up and play.

Developer

Thanks!

Submitted(+1)

This is probably one of my favorite games out of this jam. It's so addicting and I spend some good time trying to figure out all the classes I could get. Not only does it look appealing despite its simplicity, it is also really well balanced and easy to understand. You really made an amazing game!

Developer

Thank you so much! I'm really glad you liked it :)

Submitted

This was amazing! At first I thougth it was just a neat game with dices, then I realized I could combine dices when I ran out of spaces, and then recombine dices again until I reached more advanced and specialized classes. 

I kinda messed around with classes and ended up with a bunch of different dices and thougth it would make me fail in later fight but it didn't. Really appreciate the balancing in normal mode.

Cute and simple art. But I also see why so many people said it looked like Slice and Dice. The music and sound effects are really good too.

Developer

Thanks for playing and for the feedback!
I had very little time to playtest all the classes and balance encounters, so I'm really glad you enjoyed the game's difficulty :)

Submitted(+1)

This was really Incredible.  I'm really stoked to go back and play it through a few more times now just to see the different dice combos.  Absolutely loved my gambler dice and 4 Jugglers, spamming rerolls and cantrips.

Developer(+1)

Cantrip runs are the best. I tweaked a few things for a post jam patch that made them even more satisfying :)

Submitted(+1)

This was a fantastic game, wow!

I assumed there was only 6 classes based off of combinations of dice, but then realized the base makes a difference. I didn't experiment too much farther but are there 27 classes?!

I had a lot of fun building a rogue/enchanter hand, and then stoked when I found the bard. This was my hard run, and I defeated the final boss without ever needing to select a die. On my normal run, I just kept re-rolling until I could hit 50.

Really satisfying game to play, and all of the polish and UI feels really good and immersive. Absolutely great work!


Developer

Holy, 513 block? Thanks for playing and for the feedback, I'm really glad you had fun :)
And yes, there are 27 classes (originally it was supposed to be 39, but I removed same type tier 2 combinations)

(+1)

Super fun!! I played this game all the way through and loved the mechanics so much, especially combining the dice. It was so cool to see what they would mix and match into. 

The music was nice and chill,  and I feel like the scaling of difficulty was perfect throughout. (I played it on normal mode :) ) The only thing I had an issue with is sometimes my dice would land on top of each other, and it was a bit hard to see lol. 

All in all, super fun. I thought I'd dislike the Gambler dice . . . . turned out to be my favorite.

Developer

Thanks for playing! I'm glad you had fun :)
Gambler dice is a bit overtuned, but its a lot o fun

Submitted(+1)

Wow, this was incredible! Based on the comments (yours included) it sounds like I need to try slice&dice! Still, amazing work on this, love all the little bits of polish in the UI. I would definitely play more of this.

Developer

Thank you very much for playing and for the feedback :)

Submitted(+1)

Had a whole bunch of fun playing this! I'd still much rather play Slice and Dice as it stands as they are almost the same game, except Slice and Dice has more of everything, lol. The visuals and music are really good hear and I liked the twist of only having a single player character and a much more controlled class progression compared to SnD. The main mechanics are kinda down to a tee the same as the original content, including the janky dice rolling physics, lol. I'm sure it can be developed further to break itself away more from SnD, it has potential and I really liked all the polish that went into it.

Developer(+1)

Thanks for the feedback! I'm glad you had fun :)

Slice&Dice is a much more complete (and really really good) experience, for sure. I've never seen any other dice game like it, so it was very difficult for me to steer away from it. I really tried to give it my own spin, but I felt the need to clarify I took heavy inspiration from it anyway.

Submitted(+1)

Really awesome game -- had a lot of fun, congrats! Interesting concept with the merging of classes too! 

Submitted(+1)

I really enjoyed playing this game! Lots of fun with seeing how many different combinations there are!

Submitted(+1)

I can't add much more that hasn't been said already. Incredible game, very more-ish, and exceptionally well put together and presented. Well done! When I realized I could merge dice together to create new classes, I was immediately hooked.

Submitted(+1)

Enjoyed the game a lot. Easy to understand, but quickly realised there was more depth with certain dice combos (Look at Enchanter and cantrip die). Would like to see some for of compendium, so you could see what die combinations you might have tried or even missed. Only hiccup I ran into was the game temporarily freezing when a debuff was applied for the first time (I was playing the browser version).

Would love to see the game expanded after the Jam, has a lot of potential.

Developer(+1)

Thanks for the feedback! I'm glad you had a good time

I really wanted to add a compendium, but I felt it would take too much time. The game freezing is just the particles loading (I forgot to do it at the start of the game). I'm fixing some stuff for a post jam update. Probably not gonna work on this for a while after that.

Submitted(+1)

Really nice design and graphics, chill sounds and music, all works really well. Had the game stutter on me sometimes (when getting poisoned or some other new effect is introduced) but it did continue shortly after.

Developer

Thanks for playing! I forgot to load all the VFX at the start of the game, so when you first get poisoned or burned (or anything that spawns particles) the game freezes for a few moments. My bad

Submitted(+1)

I'm back after hearing that the game is a lot like another game, Slice & Dice. I didn't know about that one so I went and bought it to try it out. So your homage made a sale for them.

After playing S&D a few rounds, I can honestly say there are some things I like better in your game: I like the slightly easier difficulty by default. That hits my sweet spot. I like the way the player has more control over what classes they'll get. I like your arrow drag mechanic, which feels more visceral than click, move, click. I like your hover tooltips, which give me information without unnecessary mouse-clicking. I like your unified HP, so I don't have to manage block for specific characters. It's a bit more casual than dice & slice, but there's room in the world for a variety of game difficulties.

There's nothing wrong with piling onto a game genre. Duke Nukeum was a clone of Doom, way back in the day. There's a thousand Slay the Spire variants now.

On the other hand, your dice assets do look very similar. So maybe more reskin could have been in order.

Overall though, I think you've improved on that game in many ways. Now you just need to add a bunch of content , maybe reskin the dice, and get it on Steam.

Developer

Thank you so much for the feedback! I wonder how many people bought it after playing my game. I recommended it in most of the comments... maybe I should ask for commissions?

Jokes aside, thanks for pointing out what you liked about my game and design choices compared to Slice&Dice. I think you are right about the assets, I should have made them more distinct. At first glance, it really looks like the assets from S&D. I'll redraw them after the jam.

Submitted(+1)

Well done. Starts out a little slow but ramps up fast

Submitted(+1)

Rogue is OP lol

Developer

We love rogue in this house

Submitted(+1)

This rocks so hard, it feels great and you can really appreciate how much you polished it, loved the different late game classes, cant wait to see your next game!

Developer

Thanks! Glad you liked it

Submitted(+1)

I absolutley love this, you have made a total gem, visually and mechanically!

Developer(+1)

Thanks! I'm glad you liked it :)

Submitted(+1)

I’m usually not a fan of roguelikes, but this game completely blew me away! The music was such a vibe. It looping the in background was so good and actually very simple (which means despite looping, it wasn't boring or too repetitive). It really added to the whole atmosphere without being overwhelming, which I really appreciated
The graphics were another thing that I really like, they were very clean, polished, and just super satisfying to look at lol

What really surprised me though  is how game is so well balanced and polished feel, especially considering the fact it was made in 9 days, so hats off for pulling this off.

But only problem I have with this game (which might be a me problem) is how at first I couldn't really understand how is game fitting the theme, I only realized once I read the form answer for the Jam and realized that the dice combining is what makes game fits the theme. Sure it absolutely is unique, and game absolutely is awesome but that was only a thing I didn't like.

Other than that, good job!!

Developer(+1)

Thanks for playing and for the feedback! I hope you had a good time

At first I was going to make a little narrative about how our memories and perception change and reshape and bla bla bla, and use it to justify the theme and the dice merging mechanic... but in the end I just really wanted to make a dice game. I sprinkled bits of this narrative idea in the tutorial, and that was it. Maybe this game fits better with "Alchemy" or "Transformation" themes.

Submitted

Fair! I do agree, (skippable) into sequence with tiny bit of story that would justify the theme would be super cool!

Submitted

Jorel... I will say one thing...

I spent 5 hours playing your game.

.
.
.

On a more serious note, I love the mechanic of mixing and merging, it is so clever! I mean most of the stuff was said by others but, oh my, it's so very juicy and satisfying to play, sfx and vfxs perfectly melded together! I adored discovering every class and finding the most broken of builds (gambler, bard, knifer, enchantress I'm looking at you) It is quite something to witness, especially when getting a few hundred rerolls: it really felt like an enjoyable scoring heaven!

The only negative aspects for the game is QoL really: I wish there was some like Dice-o-nomicon to catalog the different die and the combinations to get to them, even on the 5th playthrough I still was mixing up how to get the pair cleric/spellblade and or the pair dancer/ranger.
Another problem I had is the sorting dice options sometimes broke some dices. It seems the sorting animation stops the rotation of the dice, and if that one dice didnt finish rolling it will be lost for the turn, unfortunate but a little issue I found out about

But that's a nitpick, this game could be released in early access and I would raise an eyebrow and say: "this is early?" 

Amazing submission of course, I'm amazed you pulled this off alone in such a short timespan, please make it into a full game!

Developer(+1)

My god.... 5 hours??? I don't know if I should thank you or apologize... (but really, thank you)

I thought about adding a catalog where you could see the combinations you discovered, but that would take a lot of time. I spent two entire days just to make the dice merging screen. It was pain. 

I also think I forgot to disable collisions and reset angular momentum when dice is sorted. I tested it a couple times and thought it was good to go. I'll work on some small fixes, maybe balance the encounters and some of the dice classes a little bit, but I don't plan on making a full version any soon. I have another game of mine on the burner right now.

Again, thank tou so much for playing the game. If you are craving a great dice rolling game, give Slice&Dice a try. It was my main inspirations for this one, really great game.

Submitted(+1)

Really? Is it just dice merging screen that was difficult to make or are you talking about the mechanic of merging itself? Cause that definetely sounds like pain haha...
Small fixes is what the game needs, I think the fundamentals are just so fun that even encountering one bug or two did not deter me from playing!
I'll look into Slice&Dice, thank you for the recommendation! And I wish you the best of luck and fun on the game you're working on! :)

Developer

I was having a really hard time figuring out how to design the screen itself (looks and functionality). Then I had a really really hard time making it. And then I had to make the dice merging work on top of that. But I'm happy how it worked in the end. I wanted a very tactile menu, you know?

Good luck on your dev journey too :)

Submitted

Hello ! Great great game. I feel like everything have been said in the other comments ! If you add currency/loot/shop/relics with maybe a tad of procgen you get a game that you can sell on steam !! I hope you'll keep working on it after the jam ?

One minor thing I would change (just to give you constructive criticism) would be to make some labels 3D so that they would move with your cool moving panels.

Developer

Hey! Thanks for playing and for the feedback :)
I'll probably make a small update after the jam, but that might be all for now

Viewing comments 34 to 15 of 34 · Next page · Last page