I tried again - it looks like it works, just not with short steps. When I was bypassing lasers, I just incrementally moved a bit, and stopped moving before animation triggered? E.g. instead of pushing "left" I shortly pressed it a few times for precise movement, so it looked like there was no animation.
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OH okay, I get it now. So the animations are based off of individual sprite textures that I just trade out in the animation editor. The issue with the bird is that the first sprite in its walk animation (which has like 4 sprites total) is basically the same sprite as used in its idle animation. So if you tap it forward a little bit, that fraction of the animation can be the only thing that plays, making it look like the bird isn't walking.
I'll keep that in mind for the next game to make the movement a little more immediate. That and the note you made about the walk cycle for the blob. Its not actually a jump at all but I can see how that looks like it in hindsight.
Thanks for the feedback!