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Hi I'm not sure what you are refering to, this is a programming part or the visual part.


For commissions you should ask for the standard and no lower just because in your country you can live with X amount of $, you have to think is better for you to ask for the standard and is better for the rest that you ask for the standard price. 

Depends on the skill that is needed, you won't get a complete project, you will get tasks to do, or fixing errors (assuming you are in the programming part of gamedev)

I work in visuals but you should always do a research by your own, try reddit on r/gamedevClassified or something like that, you will get a hint of how much people is asking for your knowlege. 

Yeah, I must have forgotten to make it clear that I meant the programming part.

The problem with my prices is that whichever artist/animator commissions me to make their games might NOT have $3000 to invest in me. I don't know how much money they have available, and if my price is too high, they might simply not hire me at all. They have to eat too. And judging from another answer above, it seems independent animators indeed do not have $3000 to spend.

Anyway, thank you for your advice. It is clear that I need to re-think my entire plan.

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In a way you are right but also you are doing a mistake for not making clear to the person that making a game is difficult, takes time and money.

You need at least 1 of the two options, is better to make the other person understand that. Making games ready for the public and with the expetation of million of dollars is not easy and not cheap.

For what I do I try to listen the client and then offer a package, if the person doesn't have money I exchange money for time, the deliver will take more time than it should because now I'll have to get other commissions for the month.