I am a Game Designer and creator, looking for a job. Because I used to do it for fun, I am new to charging for making somebody else's videogame idea, so I don't even know how much to expect to be paid.
In my country, I can live comfortably with just 3000 to 3600 dollars a year, and the prices listed assume a "per asset" pricing model.
Now, considering the above, the question is: am I fair to charge these prices?
$8 per normal enemy
$16 per stage hazard
$32 per stage
$16 per extra boss attack (for complex bosses that are more than just normal enemies with a lot of HP)
$64 per player character ability (including weapons and non-recovery power-ups)
(Normal enemies are cheapest because they're the easiest thing to make for me, while player weapons/abilities are most expensive because they're hardest to make)
Hypothetical Mega Man style game (1 year of development time, not counting playtesting):
50 normal enemies -> $400
12 stage hazards -> $192
12 stages -> $384
13 bosses with 5 attacks each -> $1040
Player character has 12 weapons, a dash and a wall climb -> $896
TOTAL: $2912