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Hilarious, fun, and goofy! A must play, if I were in the jam I would rate it 4 walls out of 5.

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Hey Genya (or do you prefer enomem?) thank you for streaming the game, it was really nice to see your reactions and how you play it. The “I wanna be Vikfro when I grow up” cracked me up and made my day. AND NO YOU DON’T WANT TO, TRUST ME

But thank you for the flattery, that’s very nice skills to have as a streamer keep it up :D

Btw just to clarify something Sevadusk said, there’s IK implemented in Godot with the SkeletonIK node (3D only). So I wasn’t starting from scratch, thank god(ot). I mostly had to calculate a target position based on bones position and how you move your mouse. Also some “bone dependency” code because moving one bone sometimes needs to update a child bone IK.

I Made like 3 versions of varying trigonometry complexity, for the final one I dumbed it down and changed my approach a bit due to deadline. The first approach was more intuitive but you couldn’t move limbs close to your core and had some annoying bugs. So now you can move them freely and cheese the game as you noticed, but Viktor Fromage does not mind that.

Not fully satisfied by it so I’ll take some time to research and clean it up. I’ll make a devlog post/video about it since there wasn’t much info available, maybe a PR for the Godot docs.

I also have to check PhysicalBone3D, it might allow me to add joints to restrict possible rotations & whatnot. It comes with some sort of ragdoll functionality too, that could be very fun to add!