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(+1)

Hi, I love your plugins. If I may, I would like to suggest a tiny improvement to help others. 

in the below function: 
Game_BattlerBase.prototype.changeStateBar = function(stateId, value) {

immediately after this line, you could add: 
if (this.stateRate(stateId) <= 0) return;

This will cause state rates to function properly in the engine for enemies immune to a state rather than bypassing them completely. Very useful i.e. for "death" skills that you don't want to affect bosses. I hope this is helpful. 

(+1)

Great suggestion! We’ll include it with the next patch :)