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Very fun, I enjoy how the enemies get tougher over time and evolve, it's a bit more interesting than just spawning stronger enemies with each passing wave as now I got to prioritize not just on who's currently dangerous, but who will be dangerous soon.

Also, that kick also being used for buttons is a touch of genius.

Yay!!! We are glad you found enemy prioritization to be engaging! We definitely wanted to do more with that. It would have been cool to do even more with the enemies and their evolutions.  I wanted to make the spiders able to sling a web across gaps and crawl across... so many cool ideas but not enough time!