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(+1)

After some experimentation...

Sheathed blocks and parries don't have their own unique animations, but they look smooth coming out - it's just the teleport back into the sheathe that looks wrong. Could be fixed by triggering the weapon drawn state when successfully blocking or parrying an attack.

Also, getting kicked with your weapon sheathed still uses the animation where the weapon is out.

(+1)

I have changed my opinion slightly on the above. Blocking or parrying a kick doesn't look right. Blocking and parrying sword attacks does though.

Also, I think you bumped the spawn rate for fireflies to 100% somewhere along the way, but the cap is only 3 now.

(+1)

will add a blocking effect to the kicks so it might look better. 

The cap might be 4 since I'm thinking of adding another move. The firefly spawn rate is 90% currently for testing. Might change the mechanics later but not sure right now. 

(+1)

Being 90% makes a lot of sense for what I've been seeing, it did seem higher than 50 xD thanks for confirming that.

And more importantly, thanks for a really fun game!

No problem, really glad you're enjoying it so far :)

(+1)

Adding the sheathed blocks and parries now, will update tomorrow with it probably.  Also will do the getting kicked with sheathed 

Thanks for pointing those out.