lol, it happened to me in one of my playthroughs; I stepped out of the detection area and she ran. Stupid witch!
There might be a few things I can do to tweak it a little.
Regarding the dialogs, I needed to grab focus for the player to be able to use the keyboard and the only button that was perma-available was the exit button :/ Now, if you exit the dialog, you can trigger it again, and it will simply continue the same line of dialog. It only resets at the beginning of the cycle.
Speaking of cycle, the inspiration for the music usage was Outer Wilds (if you know, you know). I believe it can explain a lot. I'm sorry for the jump scare, though, it was not premeditated.
Thank you so much for playing, for the feedback, and for trying out several times with different playthroughs.