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Godot Version
4.3
Wildcards Used
N/A
Game Description
Quite atypical, you just speak, and things happen, and you morph into a nice guy, or an horrible sociopathic monster...up to you
How does your game tie into the theme?
By youtr choices, you'll be able to feel your character change along his way (that, and the kindness-meter will keep you up to date). At the start, you seem to not be nice, by the end, you'll have to be much nicer...if you want to escape anyways...
Source(s)
N/A
Discord Username(s)
Shnyte
Participation Level (GWJ Only)
This is the first one
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Comments
This was a fantastic interpretation of the theme. I would love to see this expanded on more, perhaps being able to actually follow through on quest lines. Overall a solid entry
Thank you so much for your feedback and suggestion.
I don't know whether I will expand on the game, but if I do, I will certainly try and make the quest more coherent and intricate. There is also the object/inventory management system to handle for sure... might be quite the challenge too...
Ok I guess I don't have a choice now
Cute idea, but yeah, the map seems too big without a quest pointer or hints. Would have liked some audio feedback as well. Great entry for your first submission though! Don't underestimate the importance of audio.
Thanks for your feedback! Audio IS important, and it didn't occur to me to what extent it was lacking in the game prior to publishing it and seeing it streamed by Vikfro.
I didn't play it through enough. Was just testing features and fixing bugs at the time. At least it works, but you need SoundCloud on the side XD
Cool concept, the map is really big at first and searching for people can be timely. Amazing entry, congrats
Thanks for taking the time to play it, and thanks for your comment.
It was vrey fun to make, and I'm quite satisfied with how it turned out.
That said,as soon as I submitted it, I realized the extent of my bias...
I agree about the map, it is very big, and unnecessary so. Houses could be very much closer together, as well as forests, etc. I'll undoubtedly keep that in mind for my next project (as well as music, sound effects, animations, asset variety...).
There is sooooo much!
This is a cool game, and I'm impressed at the amount of features you were able to add in one week! It's like a mini RPG, with a dialogue system and everything! Runs super smooth too. Very charming game. If I had to critique it, I'd say that because the environment was somewhat samey, I got kinda lost at times. But the game world is also pretty small, so it wasn't a huge deal. Keep up the great work! This was chill and I liked it a lot.
Thank you very much!
I admit that more variety would help the player understanding where he is sometimes. I tried to draw paths on the ground to help with that, but more obvious tiles would do a better job at that.
Regarding the features, I had that idea in mind and the dev process went rather pretty smoothly.
Have you heard the music?
The game was silent for me . . . the music kicked in randomly halfway through, but I don't know what I did to trigger it.
Oh you have nothing to do, just wait for the end of the tune...there goes the curse ha ha ha ha ha ha ha ha ha