Okay so, update from me: I'm on Chrome (Desktop) and on web music stops shortly after I think 1st round thingy? It's like you guys forgot to set it to loop or something lol?
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Thanks for double checking. I see that now too. The desktop version is looping fine but web exports do not. Odd stuff. Oh well it wasn't all the interesting of background audio really just there to try to avoid complete silence.
Edit: Looks like it is a reported bug in Godot. That is what I get for not looping the import file. Oh well https://github.com/godotengine/godot/issues/101111