The art style immediately caught my attention. The pointillism approach is exceptional, and the way you integrated it into the game’s atmosphere is incredible. I also really loved the mix of 2D and 3D elements!
The ambiance perfectly aligns with the game’s concept, and the music added just the right level of immersion to deepen the gameplay experience.
However, it’s noticeable that the difficulty scaling primarily relies on increasing the number of objects to find. While this certainly makes the game more challenging by requiring players to manage more within a limited timeframe, I feel there’s room to expand on the gameplay mechanics.
For instance, you could introduce a puzzle mechanic involving objects that, when altered, affect the color of others, requiring players to interact in the correct order (with visual hints provided in the environment).
Let’s say we have three objects: one white, one yellow, and one red. Altering the first object’s color also changes the second. Changing the second affects the third, and changing the third cycles back to alter the first. Using this system, you could create a sequence of color adjustments that players need to solve to meet the level’s requirements.
I hope this idea makes sense! It might sound a little confusing haha.
Additionally, another suggestion is related to the game’s feel. When changing an object’s color, you could add some smoke particles, a small animation of the object twisting, and a sound effect. This would make the interaction much more satisfying.
One particularly impressive aspect you nailed is the use of larger dots on the walls in your pointillism art. Using smaller dots might have caused dizziness over time with the camera movement (and even affected me personally).
Overall, fantastic work! Congratulations on completing the project, and I wish you the best of luck!