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I’d say this is a really fun FPS due to its dual mode concept. The contrast between the two modes and how it impacts gameplay added a slightly comedic touch to how everything unfolds.

I’m not entirely sure why, but my game was running extremely fast, which often caused me to fall off platforms even when lightly pressing the movement button. Adding an FPS cap in future projects might be a good idea to prevent this kind of issue (though, as mentioned, I’m not certain if that was the cause).

Stealing the rabbits’ health and then unloading bullets into them was absolutely wild, haha. The music ramping up during these moments was an excellent touch to heighten immersion, along with the well placed sound effects.

Personally, I’d love to see enemies making more use of the environment to their advantage. It wouldn’t need overly complex behavior, just a few strategic elements like taking cover behind walls or even introducing enemy variations that sacrifice themselves to heal others (and of course, we’d be able to steal that health for ourselves).

It was truly a fun experience, and with these final touches, the gameplay would be elevated even further without a doubt.

Congrats on the project, and good luck with the jam!