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killing the cute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio/Sound Design | #49 | 2.588 | 2.588 |
Theme | #56 | 2.647 | 2.647 |
Gameplay/Fun | #59 | 2.353 | 2.353 |
Art Style/Visuals | #59 | 2.471 | 2.471 |
Overall | #59 | 2.515 | 2.515 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
godot
How does your game fit the theme?
switch between enemies and allies
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
I’d say this is a really fun FPS due to its dual mode concept. The contrast between the two modes and how it impacts gameplay added a slightly comedic touch to how everything unfolds.
I’m not entirely sure why, but my game was running extremely fast, which often caused me to fall off platforms even when lightly pressing the movement button. Adding an FPS cap in future projects might be a good idea to prevent this kind of issue (though, as mentioned, I’m not certain if that was the cause).
Stealing the rabbits’ health and then unloading bullets into them was absolutely wild, haha. The music ramping up during these moments was an excellent touch to heighten immersion, along with the well placed sound effects.
Personally, I’d love to see enemies making more use of the environment to their advantage. It wouldn’t need overly complex behavior, just a few strategic elements like taking cover behind walls or even introducing enemy variations that sacrifice themselves to heal others (and of course, we’d be able to steal that health for ourselves).
It was truly a fun experience, and with these final touches, the gameplay would be elevated even further without a doubt.
Congrats on the project, and good luck with the jam!
Almost loved killing the bunnies and their sounds! 😊
A nice FPS entry for our jam. It’s still a bit rough and could use some extra polish. The palette was used, and the theme was incorporated as well. Nice to switch from calm to action shooting mode.
It’s a fun foundation for more bunny-shooting action. Great work—keep it up! 😊
i love the noise they make
Fun concept and cute art style!
Interesting twist for an FPS. Looks like I kept getting killed by shots through the walls? I agree with Saber, I’d increase the healing speed and also the overall walking speed.
I rarely feel bad killing NPCs in video games, but those sound effects sure got to me in a good way. The trippiness factor is definitely this game's strong suit. It's a rather standard FPS affair otherwise, which isn't a bad thing per se. I would recommend making the healing factor work faster.
Maybe not the most original take on the jam's theme, but I'm happy you submitted it. What a cover art indeed.
Controlls are a bit uncomfortable, but the idea is great. Had fun. The mechanic of switching the view could be in some full game
It was not immediately clear for me what the signs on the wall (for health) meant but ii figured it out.
I think its a fun take on the theme and nice voxel art, for me there was only always a black bar on the bottom right, not sure what that was meant to be or if it was a bug? The game was still playable so it did not really matter,
Fun game! I liked going around the corner to switch modes, it felt very tactical. It did feel like there wasn't a way to avoid getting hit which was a little frustrating, maybe the bunnies could shoot slower bullets that you have a chance to dodge? It was fun fighting a giant bunny at the end!
Fun concept, it's hilarious to switch into calm mode and snag health from the bunnies before going back around the corner and switching into crazy mode. Some confusion at first with how the meters work, but it was fun to figure out. Also, the mouse doesn't re-lock if the game loses and re-gains focus (but it fixes when you restart, so not a big deal)
tanks, and the mouse work if you istall the game or clock "resume"