I like the focus on mental health/story concept and the art is nice, though gameplay could use some work.
Like Goed, I could not get past the second ferret. It also would be more polished if you could deactivate player controls while the doctor is speaking (so the player's not jumping in the air every time they press space to advance the text) and hide the textbox after she is finished speaking. Another option for the platformer part is to add lives or a health bar so that we can bump into ferrets a couple times before autodying.
Anyway, I like the concept and think it has the potential to be a good educational story game.