An innovative design! It's hard to land at the right distance, but the mechanic is quite novel and enjoyable despite making only slow progress in the rounds.
I also think this can lead to a great growth-based game where one upgrades/collects more teammates, if the pace is adjusted, and can also be much fun if it's multiplayer, maybe similar to some .io games? (Just random thoughts, don't take seriously ^ ^) Interesting idea overall!