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An innovative design! It's hard to land at the right distance, but the mechanic is quite novel and enjoyable despite making only slow progress in the rounds.

I also think this can lead to a great growth-based game where one upgrades/collects more teammates, if the pace is adjusted, and can also be much fun if it's multiplayer, maybe similar to some .io games? (Just random thoughts, don't take seriously ^ ^) Interesting idea overall!

(2 edits) (+1)

Thanks for playing! I agree, a bit more meta upgrade progression could be great I was going to use the gold for this. And multiplayer, I honestly probably should have added since it was on my mind and I designed the NPC player in a way that would require very little to swap it out for a 1-4 (or more) player game

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Wow that's great to hear! (I like the NPCs by the way, they seem to know what they want to do haha!)