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Update: I’ve managed to create an interactive carousel, by using the ~ and :active CSS selector, with <a> tags using its name attribute:

https://codepen.io/nnda/pen/LEPgvYJ

Though, it require more configurations compared to the previous automatic carousel. And I consider this to be quite a hacky approach.

There’s also a limitation: the carousel won’t work on secret project URL. Which is one of the reasons of why I haven’t tested it out on other browsers and in the itch app yet.

Damn that is exactly what I needed i will try that out ! Thank you very much nnda !

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Hello @nnda,

I managed to complet the custom page that I was trying to do, so I wanted to thank you once again for your advices.

I'm dropping that here, in case anybody would be interested about checking out a slider integration in a real game page https://sheyne.itch.io/alumnia-knights
Issue solved.

Have a wonderful day!

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Those are the type of changes that I dislike. I have trouble parsing your page layout. I cannot gather information about the game in the usual manner and decide if I might be interested or not. And some of those changes, in my opinion, break the promise you made, when you asked for custom css. "Confirm that you will not alter itch.io’s built in UI with your CSS"

Your size changes do not fit on my screen, your devlogs are cut of left side. Unity 6 and WebGL! Play in Browser (the strikethrough is not visible on my screen.)

You changed the iconic Itch download button and it's placement. It feels not like an Itch page. In fact at first sight I was not even sure, if a project was uploaded. You made the the download button look like an external button. Bolstered by the fact that you made a custom GooglePlay Button that also links to the purchase dialogue - which feels out of place, since it is no longer a "popup". If I would not know about custom css, I might even suspect, I somehow got redirected to an impostor site.

Also, on a page without custom css you will see pricing and files without the need to click anything.

I am not even sure, if you uploaded screenshots. They are not where they usually are. They seem to be hidden in that auto slider thingy - so that I cannot view them in the pacing that I chose.

The user tools are also collapsed to icons and barely visible for anyone searching for text.

The centered info box and comment buttons are mildly irritating, it is not that bad, but I do not think it enhances the page. But if it does not enhance the page, it does distract from the normal user experience, so why even bother a center instead of the usual left alignment of those elements.

Oh, and I think I understand what you did and why, with the "Play in browser" feature, but it might not work out the way you might think it would work out. The webgame is not where it is expected. If I go to a page that promises me a browser game, and I see no browser game, I go away and play something else. I do not search on that page for some hidden in plain sight button that takes me to the real webgame.

The most bitter part is, I only just realized that I could click on the round portraits after looking at the page and remembering why you opened the thread, so I searched again for that feature. So I knew that something like that should be there, but it stell flew right over my head. See above with the parsing of information. I am not used to see relevant game information being laid out in such a way.

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I kindly thank you for your feedback. Criticism is precious!